elyesdah

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  1. http://symthic.com/f/viewtopic.php?f=3&t=471

    've received the data for next patch from DICE.

    Proof from Demize99's Twitter:

    https://twitter.com/#!/Demize99/status/170892548670365696

    First time here?

    Check the current damage, attachment, specialization, TTK, BTK etc. charts here:

    http://symthic.com/?s=bf3

    For some clarification what all these values mean, go to that page too. There's some description for the stats. Feel free to ask about them too on Quick questions & answers - topic, not here.

    It's not 100% sure yet that the patch will go live with following numbers as Demize99 told me:

    Quote:

    This is preliminary data, that is to say that it may or may not change, and specifically if there is good community feedback we may either change it immediately or change it in a later update.

    The files I received are more specific than the ones we had access to before.

    This is not a full list, I haven't analyzed all the data yet.

    All the changes and rest of the info that I can get out of these files will be here soon.

    Updates to the topic:

    18th Feb.

    - Added G3A1 max dmg change

    - Categorized accuraccy changes

    - Added sniper chest multiplier change

    - Added more generic info of attachment changes

    - Added shotgun damage changes

    Red - Nerf

    Green - Buff

    1. Damage changes

    Assault Rifles:

    All assault rifles except G3A1

    Min damage 17 -> 18.4

    G3A1

    Min Damage 20 -> 22

    Max damage 30 -> 34

    Carbines

    SCAR-H

    Min Damage 17 -> 20

    LMGs

    M60 & M240B

    Max damage 30 -> 34

    Min damage 20 -> 22

    PKP

    Min damage 20 -> 22

    M249, M27IAR, RPK-74M

    Min damage 17 -> 18.4

    Sniper rifles

    All sniper rifles:

    Upper chest damage multiplier 1 -> 1.25

    Note that all the bolt-action sniper rifles will 1hit kill under distances of 15 meters

    M98B

    Max damage 95 -> 80

    Dropoff start dist. 20 -> 15

    Dropoff end dist. 75 -> 120

    All other bolt-action sniper rifles

    Max damage 75 -> 80

    Min damage 55 -> 59

    Dropoff start dist. 20 -> 15

    Dropoff end dist. 75 -> 100

    All semiautomatic sniper rifles except SKS:

    Min damage: 34 -> 37.5

    Dropoff start distance 12 -> 15

    SKS

    Dropoff end distance 50 -> 60

    Shotguns

    12g Slug (Auto & Semiauto)

    Max damage 50 -> 75

    Min damage 34 -> 37.5

    Dropoff start dist. 8 -> 15

    Dropoff end dist. 40 -> 50

    12g Slug (Pump-action)

    Min damage 34 -> 37.5

    Dropoff start dist. 8 -> 15

    Dropoff end dist. 40 -> 50

    12g Frag (Auto & Semiauto)

    Some weird things in the files, not 100% sure about frags yet.

    Looks like only the min direct damage is reduced from 10 to 5

    12g Frag (Pump-action)

    Max direct hit damage 60 -> 67

    Blast damage 30 -> 40

    12g Buckshot

    Max damage 20 -> 12.5

    Dropoff start dist. 4 -> 8

    Dropoff end dist. 25 -> 30

    12g Flechette

    Max damage 14.3 -> 11.2

    Min damage 8.4 -> 8

    Dropoff start dist. 12 -> 15

    Dropoff end dist. 25 -> 30

    2. Attachments

    Fore grip

    Basically before it reduced the horizontal recoil by 50%, in these files it reduces h-recoil only ~20-33% depending on weapon.

    It also increases the minimum spread 20% ~ 50% depending on stance and weapon.

    Suppressor

    Suppressors will not reduce the damage anymore.

    Now it will reduce the distance where damage starts/stops to drop off instead.

    For most weapons it will decrease the min spread by 25% instead of 50%

    Although looks like M60 will still have the same 50% effect.

    Heavy barrel

    For most of the weapons it decreases ADS min spread by 75 or 50% depending on weapon.

    Recoil is still increased by 10 or 15% and HIP min spread by 20-25% depending on weapon.

    It doesn't make AN94 100% accurate anymore while aiming down the sight.

    Reduces ADS min spread by 75% and only increases recoil by 10%, the hip fire penalty is 20% for AN94

    G3A1 is same than AN94 except heavy barrel increases recoil 6.7% and hip fire is increased only 14.3%

    For few weapons it also makes Spread increase per shot 10% higher.

    It will also increase drop-off end distance by 50% making weapons more deadly at ranges between 50m and 90m, depending on weapon.

    Flash suppressor

    Will decrease recoil by 17 ~ 25% depending on weapon.

    For most weapons it increases hip min spread by 20~25% but some weapons don't have any hip accuracy penalty.

    Extended magazine

    There seems to be extended magazine for AS VAL which didn't exist before.

    With ext mag it will have 30 bullets in a mag instead of 20

    I'll have complete list of all these soon

    3. Accuracy changes

    Assault rifles

    AEK971

    ADS Min Spread, Not moving 0.2 -> 0.4

    Recoil right 0.5 -> 0.3

    AK74M

    Recoil up 0.3 -> 0.28

    FirstSRecoilMul 2 -> 1.5

    AN94

    Recoil up 0.45 -> 0.3

    FirstSRecoilMul 1.5 -> 2

    F2000

    Recoil up 0.3 -> 0.26

    FAMAS

    Recoil left 0.6 -> 0.35

    Recoil right 0.6 -> 0.5

    Recoil decrease 15 -> 18

    FirstSRecoilMul 2 -> 2.6

    G3A1

    Recoil up 0.55 -> 0.45

    FirstSRecoilMul 1.2 -> 1.8

    L85A2

    Recoil left 0.4 -> 0.3

    Recoil decrease 22 -> 18

    Min spread, ADS, not moving 0.4 -> 0.2

    M416

    FirstSRecoilMul 2 -> 2.4

    Carbines

    AKS74u

    Recoil up 0.3 -> 0.28

    FirstSRecoilMul 2 -> 2.2

    HK53

    Recoil up 0.3 -> 0.28

    Recoil left 0.3 -> 0.2

    Recoil right 0.5 -> 0.35

    Recoil decrease 22 -> 18

    SCAR-H

    Recoil decrease 15 -> 13

    SG553

    Recoil up 0.3 -> 0.25

    FirstSRecoilMul 2.5 -> 2.2

    QBZ-95B

    Recoil left 0.5 -> 0.335

    Recoil right 0.5 -> 0.335

    Recoil decrease 22 -> 18

    Min spread, ADS, not moving 0.4 -> 0.5

    LMGs

    M240

    FirstSRecoilMul 1 -> 1.7

    M249

    FirstSRecoilMul 1 -> 2.2

    Recoil decrease 15 -> 12

    M60

    FirstSRecoilMul 2 -> 1.5

    MG36

    Recoil decrease 15 -> 13

    FirstSRecoilMul 1 -> 1.8

    PKP

    Recoil up 0.75 -> 0.65

    Recoil decrease 7 -> 13

    FirstSRecoilMul 1 -> 1.5

    Max spread, ADS, not moving 1 -> 3

    Type88

    Recoil left 0.4 -> 0.3

    Recoil right 0.4 -> 0.3

    Recoil decrease 15 -> 12

    FirstSRecoilMul 1.34 -> 1.5

    RPK

    Recoil decrease 15 -> 13

    FirstSRecoilMul 2 -> 1.8

    QBB-95

    Recoil up 0.45 -> 0.37

    Recoil left 0.1 -> 0.4

    Recoil right 0.3 -> 0.4

    FirstSRecoilMul 1 -> 2

    Recoil decrease 15 -> 13

    PDWs

    AS VAL

    Recoil left 0.2 -> 0.25

    Recoil right 0.3 -> 0.45

    Recoil decrease 22 -> 18

    PDW-R

    Recoil decrease 22 -> 18

    FirstSRecoilMul 2.5 -> 2

    Min spread, ADS, not moving 0.4 -> 0.5

    Min spread, ADS, moving 0.6 -> 0.8

    Min spread, HIP, not moving

    ^ Standing 1.5 -> 2

    ^ Crouching 1 -> 1.5

    ^ Prone 0.75 -> 1

    Min spread, HIP, moving

    ^ Standing 2 -> 2.5

    ^ Crouching 1.5 -> 2

    ^ Prone 1.25 -> 1.5

    MP7

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

    P90

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

    PP-19

    Recoil decrease 25 -> 20

    FirstSRecoilMul 2.5 -> 2

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

    PP2000

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

    UMP45

    Min spread, HIP, not moving, prone & crouching 0.75 -> 1.2

    Min spread, HIP,moving, prone & crouching 1.25 -> 1.5

    Pistols

    G18

    Recoil up 0.7 -> 0.5

    M9

    RecoilDecrease 15 -> 30

    M93R

    Recoil up 0.5 -> 0.4

    Recoil left 0.4 -> 0.2

    Recoil right 0.4 -> 0.2

    FirstSRecoilMul 2.5 -> 2

    .44 Magnum

    Spread increase 0.6 -> 0.3


  2. en fait faut être con pour réagir comme sa fermez la si sa vous intéresse pas et regardez pas !

    Si t'est pas content rien ne t'empêche de la fermer et de ne pas le faire le sondage personne ne t'oblige tu sais B)

    On te dit juste que tu fais trop de sondage et toi tu t'emporte .

    Encore ca irait un sondage par semaine mais 2/par jour c'est trop .


  3. parce que le mec qui tombe sur un avatar "fille" aura les boules ...

    *sors*

    Ou pas :rolleyes:

    En general dès qu'on offre la possibilite d'etre une fille dans un jeu , 3/4 des filles sont des mecs . *rejoins Spider*

    Sinon pour en revenir a la question de Pitonnoir poste le dans les suggestions dans le battlelog ( bien que ca a deja ete poste )