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Gaming's answer to the Dirty Dozen (the Filthy Foursome?) are back. B-Company, the rag-tag group of misfits first introduced in Battlefield: Bad Company, are about to become cannon fodder once again; and very much want to take you along for the ride.

Bad Company was not only an amazing game in its own right, but was also the game that finally and completely stole the inherent glory and free-form silliness of Battlefield away from the dull beige cage of the PC.

It also defied naysayers and traditionalists, by working out a way to add a viable single-player mode to what has been since time immemorial a multiplayer scramble in which five people attempt to climb into the same fighter jet.

Playing as one Preston Marlowe, you traversed various free-form battlefields in the pursuit of an elusive stash of gold while your squad of military misfits chirped at each other - Sweetwater, the chatty tech-knowing everyman; Redford the 'too old for this shit' retiree and Haggard the thoughtless-country-invading pyromaniac.

Quite whether the gang have spent the truckload of gold they purloined at the close of the last game is as yet unknown - but you can be sure that you're off to places more exotic than the original game's Serdaristan, and that the leader of the ruthlessly efficient Legionnaires (last seen standing unscathed next to his wrecked helicopter and looking a little miffed) will be making a violent return.

If that wasn't enough, EA has promised treks through the dense green vegetation and humid atmosphere of jungles, as well as battles along snowy mountain vistas (Skidoos? Please let there be skidoos...) for the sequel, as well as slightly more boring dusty villages and arid plains. In short - we're excited.

The beast of an engine that it all runs on (that will also support the seemingly lower-tech Battlefield 1943 when it hits Xbox Live) remains the one called 'Frostbite' - an apt name given the frozen mountaintop battling we're promised.

A year on, however, the word is that it's been upgraded heavily. Could this mean that, rather than 92 per cent of the environment being sculpted with crushing, burning and exploding in mind, the destroyable tally might be rising up to the heady heights of 100 per cent? We're preparing our rocket launchers and aiming them at innocuous-looking outhouses and shrubberies already...

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